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anon4life

47
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1
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A member registered Dec 02, 2023

Recent community posts

You don't have to ;). I like to give feedback for fun even on old projects that aren't going to be worked on anymore.

I only noticed now that you can set the speed and spawn time in the settings. But as long as the enemies come one by one it's still rather easy.

If you do continue to work on it you could look into two bugs I noticed:

1. It seems like once you fail to type a word you can't type other words that start with the same letter.

2. Your score doesn't reset when you restart the game.

that spot was almost impossible

Funny game and pretty hard, too. You have to beat him early on or he gets too strong.

Maybe add an office space with a hardwood floor as a background for better immersion.

I tried that, too. It works now. For some reason it didn't when I first tried.

Nothing happens when I press start.

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Cool game. Made it past level 20 before I quit. The pause between the wave screen and the actual wave is a bit too long, though. It lets boredom set in.

Also the number of words needed to fill up the meter seems ridiculously high. I couldn't make it even once. Maybe just subtract 10 points instead of resetting it to zero.

I would also add some subtle marching music smilar to this:

Very well made game from a technical standpoint. It's a bit tedious to play, though because of the very short lifetime of towers and having to look up the coordinates. Maybe it would have been better to write the complete coordinates into the corners of the respective fields.

Looks very nice and is fun to play. But there doesn't seem to be an increase in difficulty. Maybe very slowly but gradually decrease the spawn frequency.

Also the iframe doesn't seem to be embedded correctly. The edges of the screen are cut off.

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Very good job on your first game. Some tiny suggestions:

1. Sometimes the same word spawns twice in a row which can cause you to shoot twice at the same enemy if you're fast. Maybe do  check to ensure you don't have duplicate words on the screen.

2. The text under the enemies is rendered a bit blurry. I assume the cause is floating point coordinates that cause the pixels to be interpolated which doesn't go well with pixel graphics. You could try rounding the coordinates to integers before they're rendered.
Godot might have a built-in feature to fix that. The term "GPU pixel snap" came up on a short Google search. Maybe that helps.

Very nice for a jam game. Would need fleshing out to keep up the motivation to play.

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Nice game. You should probably add a few screenshots and let people know that they need to have Java installed.

Btw my browser complained that download might be dangerous. Maybe packing your jar into a zip can prevent that.

1. Click on the apple in the school 8 times. Then you can bang the pizza girl.

Click on the apple in the school 8 times. Then you can bang the pizza girl.

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I f'ed everyone except the mother. Here's everything I know. Not sure  how important the order is but you probably want to activate the evil apple last.

Zoo:
1. Zookeeper is already dtf.
2. Use the can opener on the door, then you can f the girl.

Park:
1. Try to f the jogger. Use the stone on the apple. Now you can f her.
2. Show the jogger's shorts to the girl in the tree, then click on the bench and f her.

School:
1. Take your pen. Click on the teacher and the dialog until you're alone with the girl. Speak to her, let the pen drop to the floor and f her.
2. Click on the teacher. After her first sentence you take a step forward. Use your dick on yourself. The teacher comes to you. Show her the girl's panties. She goes on her knees and you can f her.

Train Station:
1. Take the glass shards next to you and use them on the sun. Now you can f the hooker.
2. You can f the pizza girl after you activate the evil apple.

Supermarket:
1. Take the carpet knife on the left and threaten the girl with it multiple times. At the end you can f her.
2. After you activate the evil apple you do the same again except that you kill her in the end.

Activate evil apple:
1. Go to the school and click 8x times on the apple. Your dick now turns into a green thingy which unlocks previously mentioned scenes.
2. When you use the green thingy on yourself you go to hell. When you click on the girl you die. When you click on yourself the screen turns black (only on web, bug?).

Other hints that may be important:
1. Mother praises you if you show her the bloody knife. This only seems to work in the web version, not on Win.
2. At home on the cupboard there's that thing with a red, a green and a blue ring. Maybe you need to get a red and a blue thingy as well.
3. After you get killed in hell the faces of 3 girls keep flashing on and off.
4. The vending machine has a dialog.

PS: There are still a lot of bugs. You can click on the apple in the park multiple times until it drops out of the screen. You can talk to blonde girl after that and it bugs out. 

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Very cool game. I like the gameplay and it runs smoothly. The only thing I'm wondering is if the stage selection is broken. No matter which stage I start is looks the same.

Also since it's a typing game it would be nice if the menus were completely navigatable without a mouse.

Very solid game. I made it to 194 kills. It would be cool if you could type any of the displayed words instead of just the one highlighted by the game. At least the nearest enemy should be picked instead of the one that spawned first.

I'm not a fan of the super obscure words. I like it when typing games train useful muscle memory.

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Cool game. The hit boxes are too unforgiving for my taste, though. Reminds me of Flappy Bird.

Very well made game. What gets me everytime is enemies spawning while I'm busy typing a long string.

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Pretty cool. Some letters are a bit difficult to read but I could still keep the game going indefinitely. There's a small bug which is that the bar can go beyond 100%. I noticed it because it took a while for the bar to come back after a long streak without slip-ups.

You could just check the typed string against all zombies instead of making the player type a number. Although this way you also get to train your number typing.

Yep, works now. 👍

I did try typing random words but that didn't seem to work.

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The input field shouldn't disappear after typing a word. That way you have to press Enter twice for each word which is tedious. You could even check for a match after every key stroke so you wouldn't have to press Enter at all.

It doesn't seem like there is a point in disabling the input field. The numbers you press to select units for production don't conflict with the words you type to destroy units.

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I don't see any required letters and whatever I type is wrong.


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I see the loading circle but the buttons don't appear. I don't know what triggers it, it doesn't always happen.


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Simple game but very well designed and implemented.

I'm a decent but not incredibly fast typist. I tried to be strategic with the special abilities. The best I could do was 824 on the third attempt.

However the leaderboard doesn't seem to work for me

Edit: 4th attempt. Btw the option to retry seems to be missing (sometimes? I thought I saw it once).

Did someone make an entire game to hate on Musk?

Very cool game mechanics. I actually played till the end even though I didn't intend to.

Took me a while to figure out what X did, though.

Nice.

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Looks like a cool game but I couldn't figure out what I was supposed to do. Maybe some of it is obvious if you're a hacker but some of it seems game-specific. A man command would be helpful. The help output could also be formatted to be more readable (list commands in two columns?).

First and last statue are quite obvious (one finger, the end). The colors of the gems show you the order in between. The number of gems shows you how often you have to click on a statue.

Listen to the songs marked with 1-4.

First and last statue are quite obvious (one finger, the end). The colors of the gems show you the order in between. The number of gems shows you how often you have to click on a statue.

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Very cool game. Atmosphere was on point.

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Really great tool. I enjoyed it and learned something new.

However there are a few bugs. For example the deceleration gets overwritten by the turning speed. If you try to move into the opposite direction and your turning speed is 0 you will keep sliding in the wrong direction even if the deceleration is high and you would instantly come to a stand still if you just released the button.

By coincidence I found this platformer toolkit on Youtube today that lets you experiment with player movement variables.
I found it very insightful. Maybe you will as well.

Platformer Toolkit by Game Maker's Toolkit (itch.io)

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Great game with beautiful art. I played the complete thing (v0.3). The warehouse keeper was a tough mofo.

Things that could be improved:

1. Sound bug: When I change the sound volume in the settings every second step (2, 4, 6...) is super loud for some reason.

2. Sounds that occur in the middle (like sword slashes) sometimes come from the left or the right. I think that should only be the case for sounds that clearly originate from the side (left or right third of the screen).

3. The blood(like) effects need to be reworked. The particles sliding on the floor look weird.

4. The symbols of the masks are a too abstract and don't look at all like the thing that they do (protection bubble, slash). It should be easier to recognize.

5. The player movement animations look a bit stiff and the mechanics could also be smoother. But don't ask me for details, it's just a feeling.

6. Windows thinks your exe is sus.

But really great work overall.

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You have to pour the rat poison into the bowl before you pour in the cookie mix. It's inside the bathroom cabinet.

The loop of the background sound is quite noticable.

*tips fedora*